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Tag Archives: halflife2

Throwing some light on the subject.. of lights…

As the map is in its final stages, and seeing how i just left the lights as they were for so long, the cracks of annoyance were starting to show and grow… and grow.

Which means that I am in the process of redoing ALL of the lights as well as the switches that inform you of said lights being turned on/off (more on the latter in a later post).

Here’s a quick video of the before and after on the first area. I think we can all agree that the After is MUCH better! 😛

 

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Lower lighting and their ‘switches’ !?

So I’ve just been messing about with the lighting of the lower levels, obviously making sure some of the bulbs don’t work, making for some dark spots.

My main problem is deciding where the switch goes for the lower lighting. ingame it adds a whole new level of game-play, making sure you have flashlights set to ‘ON’ is a big plus as it’s gonna be very dark when they touch that button. I’m reluctant to put the lower lights switch with the upper level lights switch for obvious reasons (camping and strobers), i just have to figure out a nice place to put the other switch!

the video shows the location of the first one.

 
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Posted by on February 17, 2020 in Half Life 2, Works in Progress (WiP)

 

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More of the same, Less of the same.. ?

Soo as you can see from the screenshots below i have had more to do with the A&E department, the prescriptions area has had a bit of a revamp too, not much to report here really other than having to delete a shedload of props in the restaurant and i might delete some from the heavily chaired out waiting room.. AnE_HallwaysToo.png

 
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Posted by on August 12, 2018 in Half Life 2

 

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Another Decision to speed up the map..

I had recently been putting off part of the map, my decision to not do the whole of the hospital and work on the immediate area has really gave me a bit more inspiration and freedom to be a little less accurate with it, but i have put in the prescriptions area, even if it isnt near the end of the corridor, now it will connect to A&E and the ambulance entrance in the main square allowing for another escape route.

I have also decided to add in a set of stairs just past the lift/elevators, closing off just past the entrance to the staircase, A&E will obviously be put in as said earlier but not much further.

PrescrptionsArea

 
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Posted by on August 9, 2018 in Half Life 2

 

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Reminiscent of Lil Venicia..

From the very moment i started the Basildon Hospital map i had quickly realised that the large area in the middle of the one way/disabled bays area was going to be a no-go zone due to the sheer openness of it and people would end up staying inside where its safe(r) from the guns, bullets, rockets and misfits and i had struggled with what to actually put there without it looking too out of place.

After much thought i remembered a previous map Lil Venicia[opens in new tab], and how i came up with a use for the centre area that really wasnt big enough for much. The answer was a map within a map. In Lil Venicia we saw a very close quarters KWOMBAT[see videos in link above] area and although was a no-go zone if you didn’t feel up to the task, it provided a much needed visual block across the map.

I had thought about using market stalls on the grass, but that would require a full rebuild of that area due to having real steps and felt that would take from the actual feel of the location it was supposed to be about, so instead we have shipping containers, they block out the light from most sources quite neatly, adding to the panic and feel of imminent death!

MapInaMap.png

 
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Posted by on August 7, 2018 in Half Life 2

 

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