Author Archives: Arky3000

Basildon Hospital Video..

I couldn’t resist making a video for it, enjoy it in it’s current [WIP] “glory” !!

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Posted by on July 14, 2018 in Half Life 2, Uncategorized



Ok so yeah i have neglected this for a while and i give my most humblest of apologies. i do however have a ton of stuff to show you as i have been working in ye olde Hammer editor from Valve (it used to be worldcraft back when some of us made maps for quake! [EXACTLY!! THAT OLD!]).

This map is loosely based on Basildon Hospital in the UK. every time i end up there i always felt it needed to be a map. i shall enclose as many pictures in this post that i can trying to get you up to date, easter eggs and all and they range from just starting out to a few weeks ago, i’ll possibly upload some videos too during the week of how it is so far rather than all the videos i have taken of it (LOADS!!).

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Posted by on July 14, 2018 in Half Life 2


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Bringing this blog back to life with a new Category!!

Hey guys sorry i haven’t done so much here but a lot has been going on recently. that being said i decided to add a new category to the blog!

That new category would have to be Gta5 (360)!

to set off the new section i present a couple of modes for you.


First up is ‘The Los Santos Customs Run’


Title ‘TheLosSantosCustoms Run

Type: Land Race

Players: 1 to 8 (2+ preferable)

SocialClub Link:

Distance: 8.25 Miles

Note: social club links i believe are only visible to people in the SocialClub.


Second up is clearly inspired by Smokey and the bandit!

Title: Smokey – Bandit Chase

Type: Capture

Players: 2 to 16 (6+ preferable)

SocialClub Link:

Description: Impound or get theb andit to safety!


and finally one for all you people wishing to smash the crap out of each other!

Title: CarCrash Dash

Type: Land Race

Players: 1 to 16 (5+ preferable)

SocialClub Link:

Description: Like Banger Racing!


If you would like to view ALL (currently 30) of the Maps for GTA5 made by me then click:

If you play them i hope you rate them, and if you rate them bad, then you should come here and bitch about it so i can improve and make better maps!!

thanks for reading and i hope to keep this blog more active now 😀


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Posted by on June 22, 2014 in GTA 5(360), Main Thread


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Slot Machine With a difference

So the other night i was trying to think of a new style of fruit machine, and as far as i know this one is new 😀


instead of complete pictures in each row it shows a 3rd of a picture (open to change), and they list from the outside edge and go towards the centre creating a full image. (these 3 lines can be held)

the colored semi circles come into play also.

After the 3 main lines go thru, the colours then cycle thru the colours shown in the image (these cannot be held) this provides a second and harder chance for a win, and if both the 3 main lines and the 3 colours match give extra reward… more-so if its the key item (say for instance lucky 7) and 3 gold colours means the top prize.

the hold buttons would be at the outer edge of the circle, not shown in the picture.




i havent thought of any other things for it yet but im sure some would arise as i programmed for it

Copyright Jamie Sandford: ArkyMaps !

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Posted by on February 8, 2014 in Uncategorized


LudoFlag! (Halo4)

Map Name: LudoFlag  (THIS IS A CTF RACE MAP!)
File Share Gamertag:Arky3000
Canvas Map: Forge Island
Status: Complete, needs testing

ludoflag3 ludoflag4 ludoflag1 ludoflag2

Ideal Player Count: 4v4v4v4 (will support 2v2 or 8v8 and has a spectator team for scragglers{4spawns})
Best Gametypes: CTF
Supported Gametypes:CTF, Flood. not recommended for ANY other gametype!
Description:this map has the basic layout of Ludo, you each start at a base and progress round stealing someone elses flag and return it to your base… sounds easy.. well yes except for you cant go back the way you came and people may decide to wait for you at their flag before actually venturing to collect one themselves!

Other Notes: Though this map supports 2v2 its recommended to use more (2v2v2 or 2v2v2v2), the 4 playing teams are red, blue, green and gold, with the spectator team as purple. while playing with only two teams its recommended to play either redvblue or goldvgreen. the ceiling is glass colloseum to allow the spectator team to see the action and if they get bored theres some things to play with too.
This Map can be played without any special gametypes, tho changing the time limit is recommended.

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Posted by on July 8, 2013 in Halo Series, Main Thread


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The 8-O-Drome! (Halo4)

Lobby Size: 1v1 min (max: full)

GameModes: DM, TDM, CTF, Flood, Oddball, Grifball! and ‘King of the hill (with gametype or similar)’

Search for: ‘The 8-o-drome’

Author: Arky3000

This map is designed for mass mayhem and fun!

Playing this map on Flood will literally force your underwear into a state of heaviness! at the start of the game the flood will spawn randomly in one of the cages above and every consecutive respawn will be a random cage and all cages have respawns… ENJOY!


though most of the gamemodes will be easy to set up, KOTH will require its gametype or similar to be played due to it being a ‘last man standing’ scenario. you can either download this from my fileshare (‘KOTH 8-ODrome’) or you can create a basic/temporary mode using the settings below, though the gamemode i have created allows for a bit of fun while u wait for the round to finish.

Score to win: 1

time limit: unlimited

Lives per round: 2!!

Number of rounds: 3


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Posted by on June 27, 2013 in Halo Series, Main Thread


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The 8-O-Drome (Halo4) {Work in Progress}

hey guys, turns out i couldnt hold out on the WiP of it any longer,

im hoping for this map to be for as many gamemodes as that of hideyseeky2, which is around 4 or 5 depending on if you count deathmatch or not!

i dont want to give too much away about how the gamemodes will work but if you look at the screenies you can pretty much gather some sort of fathomisation…. Fathomisation?? ha new word!

well anyways without further stalling, below are some screenshots;

The 8, this is the playing area, the walls that seem to float in midair are placed like that so i can add in spawnpoints without too much hassle, crying and/or blabbering like a lil schoolgirl.


One of the halves, they’re pretty much the same anyways!


and finally the intersection, 3 ways to get to and from each half of the map in one tiny corridor!


That’s all for now, but i hope this has soothed your brain in terms of what’s going on in my little mind of mayhem 😀


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