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Just a quick video of the basildon hospital map as it is (still WiP!)

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Posted by on August 15, 2018 in Half Life 2

 

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More of the same, Less of the same.. ?

Soo as you can see from the screenshots below i have had more to do with the A&E department, the prescriptions area has had a bit of a revamp too, not much to report here really other than having to delete a shedload of props in the restaurant and i might delete some from the heavily chaired out waiting room.. AnE_HallwaysToo.png

 
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Posted by on August 12, 2018 in Half Life 2

 

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Another Decision to speed up the map..

I had recently been putting off part of the map, my decision to not do the whole of the hospital and work on the immediate area has really gave me a bit more inspiration and freedom to be a little less accurate with it, but i have put in the prescriptions area, even if it isnt near the end of the corridor, now it will connect to A&E and the ambulance entrance in the main square allowing for another escape route.

I have also decided to add in a set of stairs just past the lift/elevators, closing off just past the entrance to the staircase, A&E will obviously be put in as said earlier but not much further.

PrescrptionsArea

 
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Posted by on August 9, 2018 in Half Life 2

 

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Reminiscent of Lil Venicia..

From the very moment i started the Basildon Hospital map i had quickly realised that the large area in the middle of the one way/disabled bays area was going to be a no-go zone due to the sheer openness of it and people would end up staying inside where its safe(r) from the guns, bullets, rockets and misfits and i had struggled with what to actually put there without it looking too out of place.

After much thought i remembered a previous map Lil Venicia[opens in new tab], and how i came up with a use for the centre area that really wasnt big enough for much. The answer was a map within a map. In Lil Venicia we saw a very close quarters KWOMBAT[see videos in link above] area and although was a no-go zone if you didn’t feel up to the task, it provided a much needed visual block across the map.

I had thought about using market stalls on the grass, but that would require a full rebuild of that area due to having real steps and felt that would take from the actual feel of the location it was supposed to be about, so instead we have shipping containers, they block out the light from most sources quite neatly, adding to the panic and feel of imminent death!

MapInaMap.png

 
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Posted by on August 7, 2018 in Half Life 2

 

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New Lifts/Elevators/Uppy Downies/Level traversing Vertical motioned vehicles..

Just put the lifts in that lives inside the maternity block, these ones wont work either, but the one that is open will provide a nice duckNcover  for those moments when you have nowhere to go!

SecondSetOfLifts.png

 
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Posted by on August 4, 2018 in Half Life 2

 

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New [WIP] map series for Episode 2 (Single player!)

So i have recently been thinking about building a series of singleplayer maps (that currently has no name) for Episode 2 and as the name suggests, I am now in the process of creating the first map..

Set in a graveyard of all places, nice and safe and DARK and with nothing on you but your clothes..

Here’s a quick screenshot..
EP2sp_GYardspan

..as a note, the image was much darker than that so i’ve lightened it a bit so you can actually see SOME stuff… well gravestones anyway.

I must note that the basildon hospital map is STILL being made!

 

That’s all from me today, hope you guys have a great day 🙂

 
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Posted by on August 1, 2018 in Half Life 2, Uncategorized

 

Basildon Hospital Video..

I couldn’t resist making a video for it, enjoy it in it’s current [WIP] “glory” !!

 
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Posted by on July 14, 2018 in Half Life 2, Uncategorized