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Slot Machine With a difference

So the other night i was trying to think of a new style of fruit machine, and as far as i know this one is new :D

 

instead of complete pictures in each row it shows a 3rd of a picture (open to change), and they list from the outside edge and go towards the centre creating a full image. (these 3 lines can be held)

the colored semi circles come into play also.

After the 3 main lines go thru, the colours then cycle thru the colours shown in the image (these cannot be held) this provides a second and harder chance for a win, and if both the 3 main lines and the 3 colours match give extra reward… more-so if its the key item (say for instance lucky 7) and 3 gold colours means the top prize.

the hold buttons would be at the outer edge of the circle, not shown in the picture.

ringslots

 

 

i havent thought of any other things for it yet but im sure some would arise as i programmed for it

Copyright Jamie Sandford: ArkyMaps !

 
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Posted by on February 8, 2014 in Uncategorized

 

LudoFlag! (Halo4)

Map Name: LudoFlag  (THIS IS A CTF RACE MAP!)
File Share Gamertag:Arky3000
Canvas Map: Forge Island
Status: Complete, needs testing
Screenshots;

ludoflag3 ludoflag4 ludoflag1 ludoflag2

Ideal Player Count: 4v4v4v4 (will support 2v2 or 8v8 and has a spectator team for scragglers{4spawns})
Best Gametypes: CTF
Supported Gametypes:CTF, Flood. not recommended for ANY other gametype!
Description:this map has the basic layout of Ludo, you each start at a base and progress round stealing someone elses flag and return it to your base… sounds easy.. well yes except for you cant go back the way you came and people may decide to wait for you at their flag before actually venturing to collect one themselves!

Other Notes: Though this map supports 2v2 its recommended to use more (2v2v2 or 2v2v2v2), the 4 playing teams are red, blue, green and gold, with the spectator team as purple. while playing with only two teams its recommended to play either redvblue or goldvgreen. the ceiling is glass colloseum to allow the spectator team to see the action and if they get bored theres some things to play with too.
This Map can be played without any special gametypes, tho changing the time limit is recommended.

 
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Posted by on July 8, 2013 in Halo Series, Main Thread

 

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The 8-O-Drome! (Halo4)

Lobby Size: 1v1 min (max: full)

GameModes: DM, TDM, CTF, Flood, Oddball, Grifball! and ‘King of the hill (with gametype or similar)’

Search for: ‘The 8-o-drome’

Author: Arky3000

This map is designed for mass mayhem and fun!

Playing this map on Flood will literally force your underwear into a state of heaviness! at the start of the game the flood will spawn randomly in one of the cages above and every consecutive respawn will be a random cage and all cages have respawns… ENJOY!

NOTES;

though most of the gamemodes will be easy to set up, KOTH will require its gametype or similar to be played due to it being a ‘last man standing’ scenario. you can either download this from my fileshare (‘KOTH 8-ODrome’) or you can create a basic/temporary mode using the settings below, though the gamemode i have created allows for a bit of fun while u wait for the round to finish.

Score to win: 1

time limit: unlimited

Lives per round: 2!!

Number of rounds: 3

Teams: DISABLED!

 
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Posted by on June 27, 2013 in Halo Series, Main Thread

 

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The 8-O-Drome (Halo4) {Work in Progress}

hey guys, turns out i couldnt hold out on the WiP of it any longer,

im hoping for this map to be for as many gamemodes as that of hideyseeky2, which is around 4 or 5 depending on if you count deathmatch or not!

i dont want to give too much away about how the gamemodes will work but if you look at the screenies you can pretty much gather some sort of fathomisation…. Fathomisation?? ha new word!

well anyways without further stalling, below are some screenshots;

The 8, this is the playing area, the walls that seem to float in midair are placed like that so i can add in spawnpoints without too much hassle, crying and/or blabbering like a lil schoolgirl.

the8

One of the halves, they’re pretty much the same anyways!

onehalf

and finally the intersection, 3 ways to get to and from each half of the map in one tiny corridor!

theintersection

That’s all for now, but i hope this has soothed your brain in terms of what’s going on in my little mind of mayhem :D

 
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Posted by on June 26, 2013 in Main Thread, Works in Progress (WiP)

 

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New Halo4 Map coming soon!

Today i have been tinkering with an all new halo4 map, i hope it becomes the battleground of many, its unique playstyle could even allow it to be played by MLG, but for now lets let your imaginations run on the title of the map…..  ‘ The 8-O-Drome!’

 

 
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Posted by on June 25, 2013 in Main Thread

 

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Multistorey Carpark2 News! (HaloReach)

Ok people, i was recently on my reach fileshare and i noticed that contrary to what i previously thought was true… this map is ACTUALLY online!!! so feel free to play in its madness! (you can find multistorey carpark2 in the halo series section of this blog, but if you just want to see a video of it, then i linked it below just for you guys :D

 
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Posted by on June 24, 2013 in Main Thread

 

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More weapon sketches!! :D

ok so the last day or so i been thinking up other weird and wonderful weapons.

 

ok the first one is just a plain old axe, tho it may of been more efficient as a fist weapon instead of the axe.

IMAG0119

 

next up is the ‘Ceaseless omenblade’, razor sharp all the way round the sword apart from the hilt, the weight at the base allows for more efficient control, great for a melee DPS, the tip has been known to pierce ttitanium armor like it was made of playdoh! the blade glows orange while in mid-swing, a sure sign to keep well away from it as it does!

IMAG0120

 

 

Next up is a dual photo, on the left is ‘the touch of the gods’ and on the right is the ‘MaceBlade of stealth’.

IMAG0122

 

 

The ‘Mace of timeless grace’

Forged by a group of wealthy blacksmiths aching for a weapon to show off their wealth! the hilt is made of dragon-bone, wrapped with gold and purple velvet, capped with platinum discs at either end. the shaft is silver coated titanium and the heavy end consists of elaborately detailed velvet fixed onto a solid titanium block edged in none other than solid gold! even the spike that holds it onto the shaft is gold plated titanium!

IMAG0121

 

 

Lastly is the ‘Edge of unforgiving’,

This ingenious sword has the sharp edge on the inside. with 2 spikes for those extra gruesome tasks, is mainly used as an offhand item for a rogue but could be used well by others in the know.

IMAG0118

 
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Posted by on June 23, 2013 in Main Thread, Weaponry

 

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